Thornwild was a kingdom's garden once. Now its ruins are swallowed by roots, its Waystones have gone dark, and the Rootking rules under the canopy.
Run, jump, dash and slash through twelve rooms of mossy ruins. Down-slash in the air to bounce off enemies and thorns. Goblin raiders stab and hop back, thornwolves crouch before they pounce, and the troll winds up its log club before the ground shakes. Every attack is telegraphed: read it, then strike.
You carry five heart gems and one flask. Fill it with runeink from the creatures you fell and hold to drink a heart back. Touch a Waystone to light it; that is where you wake after a death. Which Waystones are real changes with every new save. The map fills in as you explore.
The Rootking fights rooted at first. Bring him to half and he tears himself out of the earth and walks.
Built in three.js. The art and sound were generated with Scenario, cleaned to a 640x360 pixel grid, and lit live: the sun shafts, drifting spores and glowing runes are drawn in code.