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For developers

Submit a game

Playloop is curated and uploads are manual — you send us a build, we play it, and if it fits we put it up ourselves. No account needed, nothing to sign, and you keep every right to your game.

Email us your build

alexdalitz86@gmail.com

What we can host

Runs in the browser
No installer, no launcher, no plugin. If a player has to download something, it is not a fit.
One entry point
A single index.html with everything else beside it on relative paths.
Self-contained
No backend of your own required to start. If it calls an API, it must be your own and over HTTPS.
Any engine that exports to web
Plain JS and Canvas, Three.js, Phaser, Godot 4, Unity WebGL, Construct, PICO-8 — all fine.
Sensible weight
Under 50 MB. Under 15 MB plays noticeably better, and most good web games are smaller than people expect.
Keyboard and touch
Loops are played on phones. If it is keyboard-only, tell us and we will list it as a full game.
No ads or third-party trackers
Nothing that follows a player off the page.

What to send

The build
A zip, or a link to a repo, itch.io page or anywhere we can pull it from.
Format
Full game (landscape, 16:9) or Loop (portrait, 9:16, a couple of minutes at most).
Title and a one-liner
Plus a longer paragraph if you have one.
Category, controls, session length
Roughly how long one go takes, and how hard it is.
Artwork
1920×1080 for a full game, 1080×1920 for a Loop. If you do not have any, say so and we will sort it.
Who to credit
Studio or personal name, and any links you want on your channel page.

What happens next

  1. We play it. Properly, not for thirty seconds. Expect a reply either way within a week.
  2. We upload it. You get a game page and a channel, and we will send you the link before it goes anywhere.
  3. It stays yours. Non-exclusive, no contract, and we will take it down the day you ask.